When I first started my career as a UX/UI designer, I was given a great opportunity to challenge my UX/UI skills and to explore the travel industry. The task was to design a travel app that helps international travelers solve their issues of choosing the right package travel deal, managing their trips, and searching for activities at the place they visit.
For this project, I needed to target travelers who needs to save money and time during booking and also willing to discover popular activities at their visiting destinations.
Every idea or wireframe was frequently tested by me. If I find any problem or solution, I will need to bring it back to the ideation phase to sketch out the flow and solution on a piece of paper.
Many travelers around the world needs a resource that provides all of the essential information about a destination and travel deals. Since it is time consuming to sort through multiple different sources of information.
Wanderer will focus on fully-packaged travel deals and things to do when visiting a new destination, but will be less concerned about the "must try/eat" places because there are already many apps that fill this need. In addition, users have the ability to share their trips and mark their favorite destinations or activities.
According to my plan, I was supposed to interview five people, but I was only able to grab three. After gathering and analyzing their answers and information, I created an affinity diagram (below). This process allowed me to find more insight and ideas in order to design the best solution.
I created this empathy map (below) to continue to deeply empathize with my user. Doing this helped me understand the thoughts and emotions my user had. In this project I focused on Wayne, an experienced programmer.
Wayne’s goals: taking his girlfriend on vacation at least once a year and discovering the uniqueness and authenticity of every place he visits to fulfill his wanderlust characteristic.
Wayne’s persona will give me more insight on his goals, frustrations, and background to build a fitting travel application for him and many others in need of a travel plan.
This is one of the most powerful tool that I used to collect feedback from Wayne during my interview with him. After analyzing the collected information, I started my brainstorming session to help me generate ideas for the app.
Based on my ideation map, I have sorted out which is the highest priority for the app and what impact users the most by using this matrix structure.
During my competitor analysis, I discovered that "Gravy Events" became a huge resource for users to find nearby events, and "Tripit" did an amazing job at allowing users to manage their trips and also sharing their trips with others. Their designs are visually appealing and easy-to-use applications.
A picture is worth a thousand words. I created this storyboard (below) so that I could visually predict and explore Wayne's experience with "Wanderer". It gave me a clear sense of what's really important for him in my design.
The final step for ideation is user flow. This user flow was created based on a task for Wayne which is to book a trip to Paris. This process allowed me to document his experience with the app and how he made his decisions to complete his task.
This prototype link focuses on the booking process. The user will create an account using Facebook, pick Paris card from homepage, and then follow the steps of booking process.
This was one of my very first projects when I started UI/UX. This challenge helped me develop my skills in terms of running market research, collecting and analyzing data, planning the logical structure of an app, and design. As practice, I will run through the process again and again to perfect the app for millions of wanderers out there.