Over a 3 week time span, I collaborated with two other UX and UI designers to research, design, and test MappyHour, a time and money saving mobile app for happy hour enthusiasts.
The Problem: There are currently very few apps that features happy hour for people who wants to enjoy outing, but don't want to empty their wallets, and these apps have limited resources for happy hour in the user's surrounding areas.
The Solution: How do we fix this? My team and I had decided to create an app to give users flexibility in finding happy hour deals nearby by sharing their location and allowing them to filter their search such as time, cuisines, pricing, etc.
Through user interviews and survey methods, we gathered insight from twenty-eight men and women between the age of 21 to 45 years old to learn more about their general social habits, opinions, and behaviors.
During the interviews, we discovered that food and drinks are the priority for socializing. People also like to spend time with family or friends at their regular hangout spots, but they’re still open for suggestions to new places.
Therefore, we believe that happy hour/special deals for food and drinks will make outing more exciting, and make the gathering more enjoyable for people in their social experience. We might be able to help if we create an app that can locate happy hour/special deals in the user's area with specific details about the place.
We do this by letting users use their current location to search for happy hour/special deals, and then show them a full list of choices.
After our interviews, we gathered and analyzed answers. From there, we created an affinity diagram (shown below). This diagram helped us understand what features users expect to have in the app. These features are: the happy hour menu, offers, and when the happy hour/special deals starts and ends.
Our next step in this project was to create an empathy map (below). This empathy map showed us the pains and the gains of our users. Our findings:
Pains:
Gains:
Our main focus in this project was Tom Smith. Tom is 26 years old, he's currently working as a flooring salesman. He was in search of special deals at restaurants or places that offer happy hour because he wants to socialize but also stay within his budget.
We used the I like, I wish, What if… method and feature prioritization matrix for brainstorming and ideating the key features of our app. We decided that our app should include these key features:
Next step of our research process was user flow. We used this user flow (below) to focus on experiences while we were testing. Also, this user flow aided us in documenting the design process and the work user interaction points.
After creating user journey, we found a few opportunities for app improvement. The task at hand is to create an account with email and browse happy hour deals nearby.
Opportunities for improvement:
For our competitor, we discovered that "The House" maps out happy hour deals in surrounding areas, detail about happy hour time and prices, and a variety of choices between food and drinks. The app is easy to use but usually crash/freeze while in use, some places have no real offer value, and only provides five different locations in United States.
From sketches to digital wireframes, w2ireframing process was an important part for our design. This was how we visualized our product:
For this prototype users will create an account by email, browse the homepage, discover information about Fat House, and finally schedule an uber to Fat House.
For future improvement, the app could provide both users and businesses utilization of the app by offering exclusive deals to users from restaurants in their area and marketing opportunities for restaurants to advertise on the app. Also, expand more search results and give discounts on Uber/Lyft rides for those who use the app often.